• Game of Thrones

    The Maester’s Path: A transmedia campaign that introduced people to the world of “Game of Thrones” through the 5 senses. The campaign included interactive experiences, online puzzles and games, 3D audio, blogger outreach, an ipad app, scent design and food trucks with culinary dishes created by chef Tom Colicchio. Game of Thrones Case Study from [...]

    Thrones Feature
  • The Colony Experience

    The Colony Experience (Discovery Channel) An augmented reality, online storytelling experience. We tapped into users’ Facebook accounts to simulate a world struck by a global pandemic. The experience used newsfeeds, online videos, galleries, news stories, media updates and interactivity to bring this innovative project to life. Unfortunately, this project is no longer online. Case study: [...]

    The Colony Experience
  • A Man’s a Man

    Uranium Madhouse Theater Group. Design and Marketing for the 2012 production of “A Man’s a Man”.   Investor Pitch Book The play “A Man’s a Man” by Bertolt Brecht is a caper about a group of soldiers that go “off the reservation”. The process of producing a play by an independent theater company is a [...]

    AMAM Feature
  • Market Studio Kitchen + Emergent Futures Lab

    The Market Studio Kitchen + Emergent Futures Lab is an organization I began working with and joined the board of directors of in 2012. It is a year-round art and food ecologies lab, and workshop, teaching and experimenting with a range of communities in Detroit, including schools and continuing education participants, centered in the Eastern [...]

    MSK Feature